Subscribe to our free fortnightly newsletter and stay ahead with the latest news in edtech

Gamification and apps

Our experts reveal five of their favourite educational apps for games on the go

Posted by Rianna Newman | June 29, 2017 | Product news

Carl Sheen, Genee World: "Learn Hub for primary schools includes activities such as word searches, quizzes, matching exercises, and number grids, all of which can be customised and modified by the teacher to cover Key Stages 1 and 2. ClassComm is an audience response software that allows all students to answer the teacher’s questions instantly and simultaneously, which can be used to check for any gaps in learning, or to gauge the opinions and understanding of students in the classroom. EpicWin is a gamified task list that allows users to input a list of jobs or activities that need to be completed, and turns them into quests that are undertaken with a digital avatar. This app is designed for personal organisation, and could be used for developing a revision checklist to cover all topics."

Christine Capota, StoryArcMedia: "Poptropica is an adventure-based game for kids between the ages of 8 and 12, where they create a character and explore different islands within the open world. Each island has learning outcomes tied to a specific topic - for example there is an island called Mythology Island, designed to teach kids about Greek Mythology."

 Simon Baddeley, Microsoft: "Minecraft the power to engage and motivate reluctant learners is something that has been reaffirmed to me many, many times. It uses an environment and a language that learners are already familiar with to break down barriers, level playing fields and flip the relationships within classrooms everywhere.”

Subscribe to our free fortnightly newsletter and stay ahead with the latest news in edtech

Related stories

Tips to increase student engagement through eLearning

Students frustrated with lack of tech training

School syllabus now includes gaming apps

The new school approach: The impact of edtech on the network

Effective edtech needs to facilitate high-quality teaching

The August/September issue of Education Technology is here!

Bring Your Own Device: 24/7 learning?

Go Large

Student anxiety on the rise

Webinar: Preparing for the September intake

Market place - view all

Promethean

Effective teaching is the key to successful, collaborative and pers...

Ellucian

The leader in higher education technology. Ellucian delivers the s...

ASK 4

ASK4 is an industry leading provider of high-speed internet solutio...

BENQ

BenQ Corporation is a Taiwanese multi-national company that sells a...

Document Solutions

With our experience we help organisations to optimise their entire ...

Exterity

Exterity is a market-leading provider of IP video and digital signage ...