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LEGO Education launches new computing projects

School children can code a lunar rover with new LEGO education computing projects for primary schools

Posted by Sophie Beyer | January 25, 2017 | Primary

LEGO Education has announced the launch of eight new computing projects for Key Stage 2, to enhance its WeDo 2.0 that teaches computing in the context of science. The hands-on projects combine computing with the use of coding to make WeDo 2.0 even more relevant within STEM. A ‘teacher assistant’ feature is available with the new projects, to help support primary school teachers in developing pupils’ skills within computing and science

Simon Davenport from LEGO Education said: “We’re very excited to be launching our new computing projects which will allow us to continue to give teachers the tools they need to bring coding and science to life, making it relevant and engaging for pupils.”

The eight computing activities – four guided and four open-ended – relate to real-life concepts to help pupils develop a better understanding on how STEM is relevant within the world. The four guided projects cover the following topics:

·       Moon Base: designing a solution in which a robot would be able to assemble a base on the moon.
·       Grabbing object: designing and building a prosthetic hand that is able to move small objects around.
·       Sending messages: creating a solution for exchanging information using a system of signals.
·       Volcano alert: designing a device for improving the monitoring of volcanic activity.

We’re very excited to be launching our new computing projects which will allow us to continue to give teachers the tools they need to bring coding and science to life, making it relevant and engaging for pupils

Pupils are then challenged to complete the open projects, which encourage the freedom and creativity to come up with their own interpretations and solutions, develop resilience, ask questions and build problem-solving skills. The open projects cover the following topics:

·       Inspection: designing a solution in which a motion-guided robot is able to inspect narrow spaces.
·       Emotional design: creating a robot that displays positive emotions when interacting with people.
·       City safety: designing a solution to improve safety in a city.
·       Animal senses: modelling how animals use their senses to interact with their environment.

Each of the activities has a four-step process, allowing pupils to explore, create, test and share; helping to develop key 21st century skills for life beyond education.

As part of the launch, there are a number of additional features including a new ‘teacher assistant’, which provides a simple guide and tips for the teacher to ensure they are fully supported in developing pupils’ practices within STEM and computing.

The updates will be available initially on iOS and Chromebooks, with more operating systems to come in the first half of 2017.

The new resources will be showcased at Bett 2017 at stand E150 and on the LEGO Education website.

 

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