First educational platform to teach kids programming via metaverse gaming

The platform is developed to guarantee the safety of children, allowing parents to supervise their activity

Minicoders, a startup co-founded by the venture builder, Nuclio, is the first educational platform that aims to teach kids the basic notions of computer programming through video games set in the metaverse, using a play-to-learn model.

According to a study performed by the company, school children are using a device with a screen and internet connection between two and three hours a day. Moreover, 68% of parents are showing concerns for the amount of non-productive hours spent by their children on these devices.

Minicoders aims to encourage learning of computer programming for children between the ages of 6 to 12 years by converting their screen time into both productive and entertaining hours. has made Minicoders Kids, an educational app with videos and a virtual assistant to introduce informative concepts. It has also created Roblox gaming experience, where children can practice the concepts learned.

In the beginning of last July, launched Magic School, its first gaming experience developed in the Roblox metaverse, that has surpassed 20,000 players in a month.

In today’s world, computer programming is one of the most in-demand digital competencies, something which is only set to increase. It is hoped that platforms such as Minicoders will help teach digital skills from a young age and help spark interest.

Rubén Aparicio, co-founder of Minicoders said: “The use of regulated metaverses such as Roblox combined with technologies such as virtual assistants and video streaming apps allows us to offer children a more complete and effective learning experience than ever before.

“This learning begins with the introduction of concepts, resolving doubts, and putting into practice the knowledge obtained via the game, always with parental supervision.

“Our metaverse-based gaming experiences are genderless, since they are designed to appeal to all genders equally. We also believe that the Metaverse brings an important collaborative component to learning.”

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