LEGO brings science and computing to life

Robot-based learning system for primary science and computing curricula teaches science and programming in a hands-on way

LEGO® Education has unveiled LEGO Education WeDo 2.0, a hands-on science and computing solution designed for primary schools, which combines the LEGO® brick, classroom-friendly software and engaging projects based on National Curriculum objectives to teach key stage 1 and key stage 2 pupils essential science and computing practices and skills. 

With WeDo 2.0, pupils explore, create and share their scientific discoveries as they build, program and modify projects. Through a series of collaborative challenges, they deeply engage with science and computing, sparking a love for experimentation and investigation. Teachers receive support through training, curriculum and built-in assessment. The result, a resource that builds pupils’ confidence to ask questions, define problems, and design their own solutions by putting scientific discovery in their hands.

WeDo 2.0 includes 40 + hours of curriculum aligned lesson activities for example, the “Drop and Rescue” project, where pupils are challenged to design a device to reduce the impacts on humans, animals and the environment after an area has been damaged by a weather-related hazard. In all activities there is no single right answer, helping teach creativity and problem-solving skills. This also enables teachers to tailor lessons to meet all pupils’ needs, no matter their abilities.

The combination of LEGO bricks and engaging activities means that children will enjoy the learning experience while developing computational thinking skills through building and play

 “LEGO Education WeDo 2.0 represents a great leap forwards for delivering the Computing curriculum requirements at Key stage 2,” says Stuart Swann, vice chair of the National Association for Primary Education and LEGO Education certified trainer. 

“The combination of LEGO bricks and engaging activities means that children will enjoy the learning experience while developing computational thinking skills through building and play. The projects are grounded within the science curriculum, drawing on concepts required throughout key stage 2. This means that teachers are able to cover the programming requirements of the Computing Curriculum within a contextualised science framework. Elements of Geography and Design and Technology are also present and identified in the teaching materials.” 

The WeDo 2.0 Core Software is an easy-to-use component that is colourful, age-appropriate and has a drag and drop interface that is graphical in nature. It also contains a documentation tool that enables pupils to document their problem-solving process and provides an assessment opportunity for teachers. 

W: www.LEGOeducation.com

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