Tech for good: Conor Flynn
Conor Flynn is COO of Adaptemy Can you give us examples of how edtech companies and education institutions are already using…
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Conor Flynn is COO of Adaptemy Can you give us examples of how edtech companies and education institutions are already using…
Businesses and education providers in the North-East have teamed up to carry out a study on the potential for a…
Using an augmented reality (AR) headset, visitors to Cairo’s famous Egyptian Museum will have King Tut as their tour guide,…
1. Gamification & Game-Based LearningThe classroom is becoming very integrated, allowing educators to combine gamification of education with game-based learning curriculum delivery. JumpStart…
Ramy Hammady, 30 from Egypt, is researching how to improve the museum experience by using augmented reality and immersive technologies, which merge computer-generated content with the real world environment. Supported by the British Council’s Newton-Mosharafa Fund, the…
Educational practices and the modern classroom are constantly evolving with the development of new technologies and methods of teaching. The…
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